Battle for Vogen 10 – Salt Flats patrol ambush

Previous battles
For Ashshore: 01 02 03 04 05 06 07 08 09

The uprising against governor Kadulus was not only contained to the major cities of Vogen and Ashshore. The barren, but resource rich Great Salt Flats was another sector of the civil war that saw a lot of action. View more about the planet of Khai-Zhan here.

The pre-historic dried-out sea bottom had always had issues with wasteland raiders hitting convoys or isolated outposts before disappearing into the wastelands again. The crucial North-South Highway and railway was patrolled and garrisoned by several PDF regiments. With the celebrations of governor Kadulus’ 150th birthday, almost half of the PDF regiments, including the majority of the mechanised regiments, have been sent north to the capital of Vogen to join the parade in his honour.

Realising that breaking the North-South highway would isolate Ashshore from the spaceport in Vogen, and thus cut off-planet reinforcements to the Ashlands, the rebels viewed the area as one of the most important battlegrounds. Controlling the highway would also cut Vogen off from the food shipments coming from Ashshore, with potential catastrophic results for the entire Cadian sector defence. The rebels hoped that contol over the food would allow them to pressure the Imperial forces into conceding control over Khai-Zhan to the rebel leaders. To this end, the rebels recruited the wasteland tribes to their cause. These men, already living as outcasts, gladly joined the rebel cause. On the day of Kadulus’ birthday, with PDF forces at low strength in the sector, the wasteland tribes launched the assault.

The wastelander assault on the North-South Highway begins on Kadulus’ 150th birthday, north of the massive Gorgoris Refinery. Similar assaults are conducted by other wastelander tribes in many other locations in the desolate Great Salt Flats

The patrol of 504th regiment rolled along a branch of the North-South highway north of the Gorgoris refinery. They were returning from a week long patrol, and were within a few hours of Outpost 191. As they rolled through the dusty landscape, the scout sentinels at the front of the column radioed in to Captain Umai. “Captain, there is a road-block up ahead near the ruins. What are your orders?”
Captain Umai, riding at the back of the patrol, was not too worried. His patrol was heavily armed and armoured, lead by an AT83 Brigand.
“Blast it to pieces! Probably some wasteland scum waylaying freighters.”
Before the Brigand could fire though, the sound of high-revving engines and large dust-trails heralded the arrival of the wastelanders.

Back to the Vogen campaign, this time I am playing with 3rd edition warhammer 40k rules, the “3rd-a-palooza” rulebook, which contains chapter approved additions and some other minor changes.

The wastelanders are played with the Ork Speed Freaks lists from codex Armageddon, and the PDF patrol is using the Steel legion list from the same book. The lists are 750pts, and both get +50pts for “silly fluffy / funny upgrades”

Wastelander ambushers

Big Mek, kustom force field, more dakka slugga, super stikkbombs
– 3 Mekboys, 2x rokkits, 1x shoota
– Battlewagon, 3x twin rokkits, 1x bolt on big shoota, force field, armour plates, reinforced ram

3 Warbiker Outriders, nob, powerclaw
3×1 Warbuggy, twin rokkit, armour plates
5 Burna boys, 4 burnas
– Trukk, rokkit, armour plates, reinforced ram, stikkbomb chukka
5 Tank bustas, 3 rokkits
– Trukk, rokkit, armour plates, reinforced ram, stikkbomb chukka

PDF Patrol

Command Platoon
– Commander, plasma pistol, ccw, bionics
– 4 flamers
– Chimera, multilaser, heavy bolter, heavy stubber, extra armour, smoke
– 2 scout sentinels, heavy flamers

Armoured fist squad
– plasma, heavy bolter
Armoured truck (rhino), storm bolter, extra armour, smoke

Armoured fist squad
– plasma, lascannon
– Armoured truck (rhino), storm bolter, extra armour, smoke

Leman Russ, heavy bolter, extra armour, storm bolter, smoke, crew escape mechanism (forgot about this)
Hellhound, extra armour, smoke

The mighty imperial patrol, with seven armoured vehicles and 25 PDF soldiers rolled up the raised highway, unknowingly heading straight for an ambush
Behind the road block, the wastelanders lurked. Their leader, a rogue psyker riding in a battlewagon with his fanatical protectors, supported by a rocket launcher technical and a truck full of anti-tank specialists.
Another rocket launcher technical outflanked the column from their left.
Supporting a truck full of wastelanders armed with flamers, the “Burna boys”
Outrider bikers hid in the ruins of the column’s right flank with idling engines. Seeing the enemy in position, the outrider leader, Jax, revved his massive engine and speared his bike towards the enemy.
The third rocket technical rolled onto the field, finding an obscured firing position to support the bikers. The patrol was surrounded!
The wastelanders got everything on the board except for one warbuggy, but with the speed freaks being allowed to roll for reserves on turn 1, that also showed up, meaning that the entire speed freaks army was on the field from turn 1, this might be painful for the imperials!
The burna boys rolled full speed ahead, jumping from their truck, they let loose with their flamers on the exposed column.
The results were brutal. One of the armoured transports was wrecked, taking four of the embarked PDF troopers with it, and pinning the rest. The hellhound exploded before it could even react to the assault. (Burna boys flamers are brutal to light armour, getting 2D6 armour penetration)
From the front, the wastelanders rained rockets at the brigand, stunning the crew. A sentinel was blasted apart by the outrider bikers, the other losing its heavy flamer before they charged into the tank and remaning sentinel.
The bikers charged the sentinel and the brigand, the powerfist wielding leader crushing the main cannon of the tank and stunning the crew, preventing them from moving. The other bikers circled the sentinel while it desperately kicked out for them. It was hopeless however, as the enemy leader turned his attention on the sentinel and ripped it apart with his powerfist. (The bikers stayed locked with the sentinel for a round and killed it in the imperial turn, the worst possible option for the imperials)
The PDF commander and his squad exited their transport, and the four flamers let loose on the wastelander burna boys, taking revenge on them and their transport.
The commanders Outlaw opened fire on an enemy technical, ripping it apart with multilaser and heavy bolter fire. The imperials had cleaned out their left flank.
However, at the front of the column, things were dire. The tankbusters exited their vehicle, rockets rained onto the brigand from tank hunters and the battle wagon, ripping the threads off the huge tank, leaving it immobile.
Then the tankbusters charged forwards, hurling molotovs and clipping anti-tank mines to the side of the brigand.
The brigand exploded, the only consolation for the imperials being that all but one of the enemy tankbusters perished in the blast of their own making.
The bikers rolled around the chaos of the imperial column, and attacked an infantry squad from a surprising direction, gunning down five guardsmen before they even knew what was happening. The guardsmen tried to pull back, but the bikers closed the gap, and a swirling melee erupted.
The guardsmen brought down one of the bikers, but lost three of their own.
Their nerve broken, they ran away. (again the bikes were stuck in combat and won in the imperial turn, keeping them safe from shooting again).
The remnants of first squad opened up on the enemy tankbuster truck, blowing it apart and taking the last tank buster down in the fiery blast.
However, that was the last they could do. The enemy battlewagon roared forwards, and rockets and machine guns cut first squad apart.
The last remaining imperials were desperately trying to get away, but the bikers were too fast, rolling up to the side of the Outlaw, they let loose with their large calibre machine guns, piercing the weak flank armour, blowing it up and pinning the command squad.
The last remaining armoured truck tried to speed away to warn the outpost, but was caught by the rocket technical and torn apart.
The last few remaining PDF soldiers, straggling around on foot amongst the smoking wreckage of their previous armoured might tried to fight back. Second squad got off a single shot of their lascannon on the enemy battlewagon, but it missed, and second squad was wiped out by the return fire. The commander and his squad had no chance against the outriders, being ground down beneath their wheels. The PDF patrol was no more, and now the unknowing nearby outpost was in grave danger.
With the PDF column ripped apart, the wastelanders decended like vultures on the burning column, picking it clean of weapons, gear, ammunition, fuel and spare vehicle parts. Several ramshackle civilian trucks filled with women and children of the tribe rolled in from their concealed positions, gathering up anything of value after the warriors had taken the best loot. Even corpses were collected and piled onto a corpse-truck.

Jax started south. In the far distance, he could see the massive dust cloud of the rest of their tribe descending on the nearby fortified PDF road outpost.
“Ride well to Valhalla brothers, shiny and chrome!” Jax shouted at the distant dust cloud.

Postgame thoughts

Well that was a massacre! A mechanised imperial guard column is likely one of the worst ambush defenders in the game, with those weakly armoured flanks and the inability to melee, while it is a perfect mission for the glass cannon speed freaks. The imperial side did a couple of major blunders in deployment, the sentinels actually being a huge liability next to the battle tank, as the enemy bikers could tag them to stay invulnerable to shooting for a round. The brigand should likely have been put at the rear of the column too, to avoid it being charged. Better to sacrifice the hellhound and the armoured fist squads.

The wastelanders had some really good rolls in the first round too, the burna boys just exploding everything with their 2d6 penetration, and a generally, there were a lot of (twin-linked) 5+ shooting that just ripped apart the imperials.

The outrider bikers were the MVPs of the battle. They knocked out the brigand battle tank (ripping the weapon off and stunning it), the sentinels, a squad of guardsmen, the offender IFV and the command squad, losing just one of their own after their domination run.

I enjoyed the 3rd edition ruleset with the 3rd-a-palooza and chapter approved changes, although the vehicle damage charts being even more damaging than normal 3rd edition felt like a bit too much IMO, especially since the updated rules from chapter approved removed rhino rush as a possibility. I will use the normal 3rd edition vehicle damage chart for the next game.

The “orks” having just S3 felt really weird, but actually fits my human orks quite well. I have a bunch more light vehicles and bikers, so I will continue to bulk out the wastelander speed freaks for this campaign. We will see how they fare when meeting the imperials in more head-on battles.

One thought on “Battle for Vogen 10 – Salt Flats patrol ambush

  1. It’s a pretty looking game. Thanks for the writeup.

    Light vehicles were pretty dicey in 3rd edition. Tough matchup for the imperials….

    Liked by 1 person

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